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Gaming powerhouse Blizzard Entertainment has issued a press release announcing that the number of subscribers for World Of Warcraft has surpassed the 11 million mark.

For the record: subscribers include individuals who have paid a subscription fee or have an active prepaid card to play World of Warcraft, as well as those who have purchased the game and are within their free month of access.

The milestone for the popular MMORPG (massively multiplayer online role-playing game) represents a 10% growth in 10 months and shows signs of slowing. If you consider the fact that the online game debuted in November 2004, you can conclude that it took Blizzard much longer to add another million subscribers to their user base than usual (the company announced they reached the 10 million mark in January 2008). On the other hand, WoW was estimated to hold an impressive 62% of the massively multiplayer online game market back in April.

On 13 November, the second expansion of WoW, dubbed “Wrath of the Lich King”, will launch in several regions around the world. Maybe that will help reignite growth, or at least help it hold onto its massive lead in market share.

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